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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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Get to know Akane from Pop'n music Lapistoria!
The character is coming to PMP8E

TBA

P#93072 2021-06-05 22:20 ( Edited 2021-07-31 13:30)
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Cart #undertide-0 | 2021-06-05 | Code ▽ | Embed ▽ | No License
4

I never did finish this, but it's perfectly playable for the most part in its current form. Suck in enemies with x, release them to fire them at the bosses. Hitting a boss on the top of the head causes it to release treasure, subsequent hits upgrade the kind of treasure you get.

I think it basically just continues with no new bosses after the last one (third).

P#93071 2021-06-05 21:02
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Here is the first game I made with my daughter. We had a lot of fun making this!

left/right: move
x: jump
z: use net (after you find one!)

Some of the moths can be impossible to catch, don't worry and just collect the most before the timer runs out!

We started from these tutorials and improvised afterwards :)

Cart #mothcat-1 | 2021-06-05 | Code ▽ | Embed ▽ | No License
5

P#93069 2021-06-05 20:07
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Cart #cscleaner-1 | 2021-06-05 | Code ▽ | Embed ▽ | No License
1

A game about the poor person who has to clean the office in between deadly shootings in CS:GO.

Wash away all the blood stains with X and try to win 5 rounds.

Enjoy!

P#93066 2021-06-05 19:02 ( Edited 2021-06-05 21:34)
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ROYD RAGE!

starring Bruce Roy Lee

by drawsula

Cart #mukuwosaju-0 | 2021-06-05 | Code ▽ | Embed ▽ | No License

P#93057 2021-06-05 13:15
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Cart #heytherekitty-0 | 2021-06-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Made for a 4 hour game jam that was on itch.io. Instructions are inside the game. Disclaimer: this game isn't finished, but it was fun to make none-the-less.

P#93053 2021-06-05 08:29
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Cart #rg_discord_swarm-0 | 2021-06-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


yeah is just a bullet hell.
made for the DISCORD JAM, in under 2000 characters (preferably 1990 characters but shhhhhhhhhhhhh)
you win when the game crashes.

P#93042 2021-06-05 00:43
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Cart #picoforth-4 | 2021-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12


Welp, this took way to long to finish. But now it's here!

about

picoforth is a programming language based on Forth, a family of stack-based programming languages. If you're unfamiliar with stack-based programming languages or Forth, I recommend you check out this site.

wordlist

Here is a list of every word in picoforth. (A "word" in a stack-based language is roughly equivalent to a "function" or a "subroutine" in a normal programming language.)

--typical forth stack-manipulating words
pop
2pop
dup
2dup
over
swap
rotl
rotr

--mathematical operators
+
-
*
/
// --integer division
^

--comparing operators
=
~=
>
<

--bitwise operators
& --bitwise and, or, shr, shl, xor, and not, respectively
|
>>
<<
^^
~

--storing and recalling
! --peek and poke, respectively
@

--printing
. --prints the popped item (works with strings and numbers)
.stack --prints the entire stack (doesn't affect anything)

--key operations
chr
ord
key --halts the program until a key is pressed; pushes the pressed key
input --repeats key until enter is pressed; pushes the finished string

--branching
branch --relative branch: I(nstruction)P(ointer) becomes the sum of itself and popped item
goto --absolute branch: sets the IP to popped item

--screen drawing
cls
flip
spr
pset

--strings
" -- opens a string, then closes it the next time it's used (i.e.  " asdf " .  will print asdf)
"" --pushes an empty string
join --concatenates the two top popped items
sub
# --length of string

--miscellaneous
exec --runs the popped item as if it were forth code
time --pushes t()\1
rnd  --pushes rnd(poppeditem\1)
sin  --pushes sin(poppeditem)
cos  --pushes cos(poppeditem)
def  --pushes the definition of popped item
interpret --repeats input + exec forever

--creating new words
: -- : name-of-new-word [definition] ;
;

Here's an example program, the one that generated the label image:

0 1 + dup dup 0x6000 + dup rotl ! 0x7fff < 2 * goto

Post any spinoffs of this cart/programs in picoforth that you made in the comments. I'd love to see them!
For the previous picoforth, which was a work-in-progress, see this cart.

P#93031 2021-06-05 00:16
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Cart #gesanewoba-12 | 2021-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Playtest demo for my #DISCORDJAM (Think tweetjam but 2000 chars instead of 280) submission.

Arrow keys are controls, evade the wurms and steal their food to increase your score!

Now with Rainbow wurms! They're very dangerous, as they always spawn a new wurm when eating. However, your score gains are multiplied by the number of rainbow wurms, so you get a big score boost for evading them! Finally, if you steal a rainbow wurm's food, you are granted 3 seconds of invincibility! use it wisely!

Feedback welcome.

P#93034 2021-06-04 23:30 ( Edited 2021-06-10 04:22)
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Cart #bifuyiriri-0 | 2021-06-04 | Code ▽ | Embed ▽ | No License


After playing around with raycast engines in C# and C I've decided to give it a try in pico8 to see how much I could optimize the rendering and the data structure to make it fit inside this tittle console!

This is still a work in progress, as of now I've only managed to get the basic ray cast working to draw walls I'm still working on drawing sprites.
I would like to do textured floor/roof but I'm not sure if pico8 can handle it!

P#93023 2021-06-04 19:11 ( Edited 2021-06-04 19:31)
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Cart #ap_project-1 | 2021-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

arrow keys, also, i'm planning on finishing this game later.

hope you like it.

P#93013 2021-06-04 14:04
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Cart #worms_toy-1 | 2021-06-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

No, not that one. Paterson's worms, which those of a certain age may have come across as Worms? (aka IQ) for the Atari 8-bits and C64.

Left and right to change the number of worms (up to 4), Z to randomize the ruleset again, and X to toggle fast-forward.

P#92990 2021-06-03 21:49 ( Edited 2021-06-08 18:11)
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I just discovered there's "> ..." quote block feature.

Except there isn't...?

If I do this:

this is my introduction

> this is my quote

this is my response

I get this in the preview:

But when I click [Publish] it comes out like this:

Also, if this feature is intended to work, it should be in the [Formatting Help] helpbox.

P#92948 2021-06-03 06:17 ( Edited 2021-06-03 06:20)
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Cart #tennisballstitle-0 | 2021-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Story behind the game

You play as a small dog named Scout, he has to spend some time outside but he realized he left his tennis balls outside! He goes on a quest to get them all back inside, although there are some obstacles in his way, such as water and bushes.

Your quest

  • Get all tennis balls
  • Get a world record
  • Get as least deaths as possible

Characters

Enemies

Where it's from

This very short game was made for the Summer Break Jam hosted on itch, which lasted a week for any kids who were looking to make a game in their spare time, and the theme was "Secret to life".

Credits

Gabe (making music): https://bit.ly/2U87Yg4
Czarlo (making the game): https://bit.ly/3xUxhRI

P#92938 2021-06-02 22:48 ( Edited 2021-06-26 03:41)
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Cart #nofizubeji-0 | 2021-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12


just a demo. there is no dash. if i make a full version you will get the dash at a level.
should i make more?

P#92930 2021-06-02 20:07 ( Edited 2023-09-09 19:49)
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Cart #ghostist-5 | 2021-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Ghostist-Demake
[0x0]

This is my first project on Pico-8, so please be gentle. It is a speedrunning ghost-hunter game, not unlinke Phasmophobia.
Your job is to identify the ghost by looking at what it does. You got an EMF-Meter to check for electromagnetic fields, a book to let it write in, a Spiritbox(Spibox) to hear it talk and a Camera to check for Orbs.

Have fun and let me know what level you reach!
Oh and by the way: This can be played with two people.

Controls:
Arrows+X(X)+C(O) = First Player
ESDF+Q(X)+W(O) = Second Player

P#92929 2021-06-02 19:08 ( Edited 2022-03-31 09:21)
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i was wondering how would be the cartridges of a physical pico-8, so i did this.

it's actually a megaman battle network chip, thats why a named it a pico-chip!

original picture:

P#92896 2021-06-01 18:32
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I decided to make a simple class implementation. Here's what I managed to come up with:

function class(c)
    name=c[1]
    _𝘦𝘯𝘷[name]=function(...)
        local initargs={...}
        local obj={___fnccore={}}
        for k,f in pairs(c)do
            if type(f)=='function'then
                obj.___fnccore[k]=f
                obj[k]=function(...)
                    obj.___fnccore[k](obj,...)
                end
            end
        end
        obj.__init__(unpack(initargs))
        return obj
    end
end

The (preferred) syntax to use this with looks like this:

class { 'classname'
    __init__=function(self,args)
        -- Stuff goes here --
    end,
    -- Other functions here with "self" or something like that as the first argument --
}

Here's an example:

class { 'printer',
    __init__=function(self,a,b)
        self.a=a
        self.b=b
    end,
    thing=function(self,c)
        print(self.a..self.b..c)
    end
}
test=printer('one ','two')
test.thing(' three')

The output for the above would be:

one two three

Here is the cartridge containing the above example:

Cart #graffiticlasses-0 | 2021-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Feedback would be nice!

P#92893 2021-06-01 16:32
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Hi everyone! Sharing my second demo ever -- sinesurfer!

Features: animated ribbons with masking, copper animations, and plasma fx.

Cart #bobahipofe-1 | 2021-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Thanks for watching!

P#92892 2021-06-01 15:48 ( Edited 2021-06-01 16:07)
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Cart #peral-1 | 2021-06-01 | Code ▽ | Embed ▽ | No License
112

Explore the underwater caverns. Get rich and spend on your vessel to go deeper.

What's Peral

  • One upgradeable submarine
  • Two hours of cave diving
  • 12 different enemies to fight
  • Many paths and hidden treasures

Peral is using the awesome music composed by Gruber.

Post your thoughts, please! And don't forget to back off occasionally, it makes a difference in dogfights.

Technical notes

This is my first finished game, and also an excercise to fit more interesting content in a cartridge than would seem possible at a glance. The menu sits on a separate cart alone and just passes the language pack on: theres no switching once the game starts.

P#92885 2021-06-01 14:24
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